The gameplay of Battlefield 1942 generally has a more cooperative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allow the team to reinforce themselves by enabling players and vehicles to spawn in the certain area. Consequently, capturing and controlling control points also would reduce
enemy reinforcements. Unfortunately, the game play suffered from some serious issues such as lack of spawn protection, team killers/griefers, various map and engine exploits, as well as a lack of team-play mentality from players on public servers. Despite these setbacks, Battlefield 1942 was one of the first mainstream games to represent a dramatic shift in FPS game play mentality, decreasing individualism in favor of teamwork and coordination.
The default game play mode, Conquest, centers on the capture and control of control points; once a team captures a control point, its members can from it. When a team loses control of all their control points, they cannot respawn. And if no one is alive, the team with no "spawn" points loses.
Games are composed of rounds. A team wins the round when the other team runs out of tickets. A team loses tickets when its members are killed, but also when the other team holds a majority of the capture points on a map. Therefore, sometimes the winning team must hunt down straggling or hiding enemy forces at the end of a round. On rare occasions, with one team holding all of the available spawn points on a map and with a few enemy forces left loose,
the spawn less team can manage to recapture a spawn point and give their team another slim chance for a round victory. However, this is unlikely because the newly recovered forces will probably have fewer tickets remaining and will definitely have fewer resources available than the 'winning' team; typically in this scenario the stronger team's victory is merely delayed as the sheer weight of their tickets, team and available equipment (air power, extra tanks from all the owned spawn points, etc) is no match for the 'losing' team which probably has little or no resources. On some maps, controlling all available spawn points is impossible because it is configured to be a defensive map. In such a map, one team tries to defend as many spawn points as possible, and the other tries to capture all of the defending team's spawn points. The attacking team can also try to slowly drain the defending team's tickets by holding certain spawn points and not attacking in full force. This however, is less likely to result in a victory. Another map configuration that prevents total ownership of all spawn points is where both teams possess a permanent, uncapturable base (for example); unfortunately these maps easily lead to (the map is especially prone to this), especially after one team captures all the points that are capturable and the other team is confined to their base.
Spawn tickets also play a vital role in the success of both teams. Every time a player on a team dies and respawns, his team loses one ticket. Every team starts each round with between 150 and 300 tickets, depending on the team's role (e.g., defense). Teams also gradually lose tickets depending on how many spawn points they control. As a general rule, the less spawn points controlled by a team, the more tickets they lose. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 re spawns or deaths on average for every player if they hold their starting spawn points.
· This game has a cmbination of exciting single-player missions and massive online play -- up to 64 players can share a map
· Use authentic recreations of World War II era weapons, and pilot 35 accurately-designed vehicles
· Fight the war on land, sea, and air during some of the most famous and pivotal battles of WWII
· Enter combat as an American, British, German, Japanese or Russian soldier
· Wage war across Africa, Asia and Europe as a medic, scout, engineer,
or other specialized soldier
In Battlefield 1942, you're a WWII soldier on a true-to-life battlefield, equipped with weapons that look and sound authentic, able to storm the beaches on foot or seamlessly jump into and out of any of 35 vehicles of war. The depth is incredible. While on foot, you play as one of five specialized classes (assault, medic, scout, antitank, or engineer) with varying equipment and abilities. The choice of vehicles ranges from a selection of tanks, jeeps, and other fairly standard mechanized land vehicles to exotic craft like battleships, submarines, and dive bombers. Best of all, you can pit yourself against your fellow man in objective-based online battles in four distinct WWII theaters of war: North Africa, South Asia Pacific, Western Europe, and Eastern Europe. This is everything that World War II Online should have been. This is Tribes 2 with better code, graphics, control--everything, and without the cheesy sci-fi trappings. This out-WWIIs Medal of Honor and Return to Castle Wolfenstein. This game is like the ultimate sandbox, with all the best toys.
In Battlefield 1942, you'll experience the danger and heroism of battling for survival and victory in the days of the Second World War! Unlimited action with several multiplayer modes - Team Deathmatch, Capture the Flag, and Conquest Arm yourself for action and experience the agonies and victories of World War II, in Battlefield 1942! At the risk of sounding grossly reductionist, there seem to be essentially two kinds of games out there: those that take themselves seriously and those that don't. The former includes a lot of simulations and strategy games—games that focus on realism and detail. Games in the latter category are hard to pin a genre label on, but you can guarantee that if they're well designed, they're going to be a lot of fun. Count Battlefield 1942 as one of these games.
What makes Battlefield so much fun is its fast-paced multiplayer action combined with a complex yet easy-to-understand game model that allows players to take on any of a number of specified roles. Battlefield 1942 is essentially Tribes in WWII. Like Tribes, Battlefield lets you choose what kind of job you want to undertake in battle: blowing stuff up, fixing stuff, healing stuff, or plain-old killing