بازی-Hero X-یک سی دی

In this RPG-style action adventure, you are a former super hero sidekick and have been assigned to protect Smalltown by the A.S.H.A. (American Super Heroes Association). As you fight crime and put evildoers in the place, you climb the super hero ladder, your superpowers increase and you?ll be promoted within the A.S.H.A.!
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In theory, Infogrames' Hero X has almost everything that made Freedom Force such an excellent game: The variety of powers, the artwork, the interactive environments, and the parody of comics' most unselfconsciously earnest period. But what were strengths in Freedom Force are weaknesses in Hero X. The game misfires at almost every turn, featuring repetitive and overly simple gameplay, as well as dated graphics and an almost complete lack of sound effects.
Some of the in-game comic art looks fairly good.

Hero X is set in a small town called SmallTown. You play the eponymous hero, a fledgling crime fighter who gets to choose three powers and a costume. Many of the powers are typical: You can have super strength, super speed, shoot fireballs, or dodge bullets. But you can't fly, and at first it seems like a serious omission for a superhero game. However, this absence makes more sense once you get into the game, since Hero X is basically a punching simulator.

Your missions are repetitive to a fault. You walk through buildings, punching thugs and frat boys and henchmen. If you have an alternate means of attacking (such as fireballs) you can shoot them. Once all of the bad guys are unconscious, you go back to your base, talk to the Professor (who mentors you through your aspiring hero career) and find out where to go next. Then you click on the map, go to the new place, and punch more thugs, frat boys, and henchmen.

This repetitive structure has worked for other games. The Diablo games, essentially, followed the same format. As did the Crusader games, to which Hero X seems graphically akin. But what makes Hero X so bland is that there is no variety. Regardless of which powers you choose, you will mostly be punching. There are alternate means of attacking (a strong punch and a kick) but these are risky. Accidentally punch an opponent too hard, and he'll be instantly knocked out. While this sounds like a bonus, it isn't. A K.O.'d opponent simply lies there, invulnerable to your attacks, until he gets up again. So you must stand there and wait for him to get back up, so he doesn't come after you once you've moved on to punching other opponents.

As in Freedom Force, you can pick up objects in the environment and use them as weapons. It doesn't work as well. Enter a warehouse full of crates, and maybe one or two can be used. Occasionally a mailbox or a large pipe can be employed, but it's often easier just to ignore them and keep punching.

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Once in a while, Hero X lets you choose a new power. You must choose carefully, because some of the powers are downright useless. One power, for instance, lets you see which items you can interact with. Another lets you read other characters' minds, but it either doesn't work or none of the characters in Hero X have much on their minds. To activate a power, you must manually select it. Super strength, for instance, isn't a constant. When a power is active, your power meter can't regenerate, and when it's empty you can't use your powers. So you need to turn them off and stand around until your power meter is full. You'll do the same with your health: When you're badly wounded, all you need to do is stand in a corner and wait. You'll be at full health and ready to start punching again in no time.

Hero X uses comic-style panels to show the story progression. Occasionally these will happen during a mission, and these panels generally look good. But the intermission comic pages are fairly ugly, with hard-to-read text and art that isn't comparable, or even similar to, authentic comic books. However, the graphics are successful at alluding to games of the past. Hero X looks like Fallout or Crusader. Not just because it uses the same isometric perspective, but also because it looks a few years old. The power effects are occasionally decent, but the animations are simple.

The music is even more dated. It's all MIDI rock music, and it doesn't allude to much, except maybe the opening drum break of Rush's Tom Sawyer. Other than this music, Hero X doesn't have many sound effects at all. You'll hear the soft thud when your punches land, but not much else.

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K.O.'d opponents are more trouble than they're worth.

The game also tries to employ humor to allude to comics of the past, but it doesn't work very well. While some of the villains are interesting, the dialogue and stories aren't, the jokes aren't very funny, and there's no trace of appreciation for the source material. What's worse is that this humor is both called, and represented by, cheese. When "cheese mode" is on, you have a fat wedge of yellow Swiss inexplicably sitting in the top-right corner of the screen.

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Hero X attempts to meld Freedom Force with more straight-forward action games, but it doesn't capture the spirit of the comics or the fun of the games that inspired it. In Freedom Force, the patriotic Minuteman would shout "For Freedom!" in a resounding voice. In Hero X, the eponymous hero says "For Justice!" with black, hard-to-read text on a yellow background. Like most everything in Hero X, it's just a pale imitation.


The populace was depressed, and the comics of the time tried to reverse this by being ultra-optimistic.

Good always triumphed over Evil, heroes never drank, smoked or cussed, and the economy was thriving.

World peace had been achieved, the girls were…over-endowed (think Betty Boop) and the guys looked like they'd been hewn rather than born.

Nobody died, villains survived multiple beatings and gunshot wounds to spend the rest of their days rotting in prison and the heroes were super-patriotic towards the good ol' US of A…

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You're starting to get the point?

The best example would have to be the Adam West-era Batman, where those crinkled sound bubbles with the words "BAM!" "BIFF!" "CRASH" and "THWOCK!" first appeared.

Freedom Force was the first game to revisit this era and recreated it in grand style, complete with overdone character designs, fanaticism… Uh, I mean patriotism, a pseudo-scientific storyline and costumes that can be best described as "camp-as-a-row-of-tents"… Hero X attempts to imitate this with lower system specs and succeeds. I think. Sort of. Maybe.

Okay, you caught me. It doesn't exactly rise to the pinnacles of gaming perfection. There, happy now? Good.

Hero X is the debut effort of startup games company Amazing Games. The first thing you notice about Hero X, besides the quite cool box art, is the sheer amount of exclamation marks on the blurb (15, to be exact), averaging an exclamation mark every 4 words.

Considering that the blurb consists of barely one paragraph, this kind of grammatical sadism is unforgivable. For me, as a writer, it's the equivalent of signing up for an S&M exhibition, thinking that S&M stands for Sam & Max. In other words, it's horrifyingly painful...

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If you can drag your eyes away from the breathless enthusiasm that is the box blurb and actually install Hero X, things start to improve at a slow-but-steady pace.

This game was meant to appeal to the lower-end of the gamer market, e.g. those who are unwilling or unable to spend the money on a Beastie Rig and are still chugging along on their Pentium III 450/AMD K6/7s.

As such, this game isn't much to look at and is more reminiscent of Jagged Alliance 2 than anything else, with non-static objects (people, animals, vehicles) taking the form of pre-rendered sprites on hand-drawn backgrounds.

The sprites are clean, with no jagged edges or anything of that nature in sight, but there is nothing distinctly impressive on show either. No retina-bursting FX to be seen here, folks. Move along, move along.

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Thankfully, the graphics are supported by a strong, if clichéd, storyline. You are a former sidekick that has been chosen by the American Super Heroes Association (Justice League, anyone?) to protect the fictional citizens of Smalltown, USA.

As is the case with comic-book storylines, there is evil brewing and a dastardly plot is afoot, involving crime lords, thugs and, for some reason, mimes.

This kind of thing would usually make me suspect the intervention of my favorite French developer, Cryo Inc, but that cannot be, since Cryo finally bit the dust a few weeks ago. Tres weird, no?

The comic-book clichés don't stop there, though. You've got the stereotype thugs, complete with Chesty Bond singlets, leather jackets and sideburns, the stereotypical buff superhero and, of all things…a stereotypically mad professor!

Someone probably sat down, sometime after midnight if I'm any judge, and thought this would be a really good idea. In the sharp light of day, however, it didn't work out quite how it was supposed to.

See, the guy is a complete raving psycho! Take this example: You save him from getting a royal arse kicking, leaving bodies piled up all over the place. A little while later, when you talk to him, he says, "I'm afraid I'm a bit busy brushing all this mess aside." THERE ARE CADAVERS LITTERING THE FLOOR AND HE ACTS AS IF THIS IS THE NATURAL STATE OF HIS WORKSHOP.

I, personally, would just be a tad suspicious if MY assistant decided that a corpse motif would really help to bring out his natural skin color. I mean, is this a comic or American Psycho?

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As a testament to 50s era comics, not a single pico-litre of blood is spilt, but it still makes for disturbing imagery. The similarities between this scene and Hellraiser are too uncanny to point out. "Please, no tears, it's a waste of good suffering!" Shudder.

Ahem…getting back to the subject at hand:

You can generate a super hero character, complete with their own costume, accent, gender and skin color. Once done, you can choose 3 superpowers to begin with and, as is the way with RPGs, you increase in power as your hero progresses through the game, allowing you to gain extra abilities and increased statistics.

From there, you are quite quickly booted on to the street with the general objective to protect all that is good and American.

As I said above, this game consists of more cheese than a 6-foot tall cheddar wheel and the missions don't do anything to go against this trend. From rescuing the necrophi… I mean professor, to rescuing suitably weird innocents from suitably weird villains.

If I was asked to describe the sounds that make up Hero X in one word, then I would struggle, as there are so many words that can be used but, after much consideration, I have decided to settle upon "overdone".

Everything is overdone. The speech is overdone, the music is overdone, and the ambient sound is especially overdone. Multiply the speech bubble "BIFF!" by a million times, and you are getting close to how overdone the audio is. It's funny for the first 15 minutes, but after that it gets seriously irritating.

See, that's the problem with Hero X : Its main selling point is it's cheesiness, but the developers apparently didn't know how to stop.

The inanity goes way beyond the point of normality to where the gamer begins to get nauseous, then annoyed, and, if the pain persists, angry.

Those fond of B-movies, comics and extra cheesy toppings will think they've died and gone to Heaven. Everyone else will go out and buy Freedom Force.

As a former apprentice to a superhero, you are ready to strike out on your own. You have been provisionally assigned to protect Smalltown from evil big and small. Unknown to you, the evil Mr. C has plans for Smalltown, and you are in the way! Defeat evil in various forms such as Biker Gangs, Frat Boys, Gangsters, Killer Clowns, and various super villains. Discover Mr. C's evil plot, and stop it before it's too late!
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Hero X is an isometric perspective 3rd-person superhero game where you punch and kick your way through enemies as well as use some of your superpowers. With over 50 superpowers to choose from, plus ability to customize your hero's looks (to a certain extent), your strategy will be different each time you play.


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he so-called "Golden Age" of comics happened during the 1940s and 50s, just before the end of World War 2.