بازی ماتریکس Enter The Matrixچهار سی دی
Merciless Agents stalk your every move. You defy gravity and break all the rules. How far down does the rabbit hole go? Are you ready to find out? Are you ready to Enter the Matrix? Enter the Matrix is the story-within-the-story. It features awesome gunplay and spectacular martial arts that bend the rules of the Matrix, as well as insane driving and stunts, and the chance to pilot the fastest hovercraft in the fleet. This game isn’t just set in the Matrix universe – it’s an integral part of the entire Matrix experience, weaving in and out of the highly anticipated 2nd installment in the film trilogy, The Matrix Reloaded ™. Enter the Matrix was developed under the creative direction of the Matrix filmmakers Larry and Andy Wachowski. The unprecedented level of collaboration between Hollywood’s hottest filmmakers and the award-winning Shiny Entertainment team promises to make Enter the Matrix a truly unique gaming experience.
Windows 98/2000/XP ; Processor: Pentium III 600 MHz or Higher ; Video Card: 3D Video Card ; Hard Drive: 4.7 GB HD; CD-ROM: 4x or Faster ; RAM: 128 MB RAM ; Recommended; Processor: Pentium III 800 MHz or Higher ; Video Card: 64 MB 3D Video Card; RAM: 256 MB RAM;
In this incredible story written by the creators of the film, players will take on the roles of Niobe and Ghost, two central characters in The Matrix - Reloaded Authentic photo-realistic designs and martial arts action draw you in and immerse you in the experience of the film Receive guidance from the Oracle and rewrite the laws of physics when you enter Bullet Time Use your guns, fists and wits as you survive car chases in the Matrix and pilot hoverships in the Desert Of The Real Previously unseen footage bring this story to life and tie it directly to the film -- you'll see how your in-game actions affect the movie! Taking place between the second and third movie in the motion picture trilogy, Enter the Matrix features a mixture of gunplay and martial arts that bends the rules. Insane driving and stunts and the chance to pilot the fastest hovercraft in the fleet proves that this isn't just a game that's set in the Matrix universe; it's an experience that's designed to be a true part of the entire Matrix mythos. Enter the Matrix is the story-behind-the-story and features slo-mo bullet time effects, never-before-seen live-action footage starring the cast of the movies, and plenty more. Also available for the Microsoft Xbox, Nintendo Gamecube, and Windows PC.
The game is based on a highly original blend of the key best selling console game genres. (Action/Exploration/Fighting/Driving.) The writer/directors of the Matrix movie trilogy, Andy and Larry Wachowski, wrote the game script and personally directed around one full hour of NEVER-BEFORE-SEEN Matrix footage exclusively for this video game. (Shot at full Hollywood quality using the same movie crew and actors.) The final experience is a seamless blend of gameplay, in-game cinematics and fresh new Matrix footage. The game stars all of the key characters from The Matrix Reloaded (likeness and voice over), including Neo (Keaanu Reeves), Trinity (Carrie-Anne Moss), Morpheus (Laurence Fishburne), Agent Smith (Hugo Weaving), Niobe (Jada Pinkett Smith), Ghost (Anthony Wong), Sparks (Lachy Hulme) and Persephone (Monica Bellucci.) The game has the truly authentic, photo-realistic Matrix 'look' based on unparalleled collaboration with the actual movie making production crew. The fight sequences in the game are choreographed by Master Wo Ping (Crouching Tiger-Hidden Dragon, Iron Monkey) and his team of expert disciples. Just like he did in the movie, Wo Ping gives you the power to run on walls or take down a room of enemies without breaking a sweat. The game contains incredible visual effects including advanced particle engine and world destruction as seen in the Matrix movie. Players will see, only after playing the game, that their actions actually have an effect on the 2nd movie - The Matrix Reloaded and when seeing the movie for the first time will realize how what they see actually ties in with the game they've played Same musicians in-movie AND in-game Same SoundFX in-movie AND in-game
Taking place between the second and third movie in the motion picture trilogy, Enter the Matrix features a mixture of gunplay and martial arts that bends the rules. Insane driving and stunts and the chance to pilot the fastest hovercraft in the fleet proves that this isn't just a game that's set in the Matrix universe; it's an experience that's designed to be a true part of the entire Matrix mythos. Enter the Matrix is the story-behind-the-story and features slo-mo bullet time effects, never-before-seen live-action footage starring the cast of the movies, and plenty more. Also available for the Microsoft Xbox, Nintendo Gamecube, and Windows PC.
Enter the Matrix features awesome gunplay and spectacular martial arts that bend the rules of the Matrix, insane driving and stunts, and the chance to pilot the fastest hovercraft in the fleet. This game isn't just set in the Matrix universe - it's an integral part of the entire Matrix experience, with a story that weaves in and out of The Matrix: Reloaded, the sequel to the Academy Award-winner. Enter the Matrix is the story-behind-the-story.
On paper, Atari's Enter The Matrix must have seemed bulletproof: fold the coolest aspects of a megahit movie (one inspired by anime, no less) into an accessible game in which twin narratives intertwine with not one, but two eagerly awaited sequels. Sadly, like so many games set in the world's other biggest license—Star Wars—the game's flaws are far from superficial. It sounds like The Matrix, it looks like The Matrix, its story even unfolds like a Matrix story; however, it fails to capture or convey the energy of either its source material (the movie) or the medium (videogames).
Much of this results from the necessity to adhere strictly to the trilogy—after all, ETM was designed to further flesh out the onscreen action, not serve as independent narrative. Plenty of live-action and CG cut-scenes loosely connect the missions with the movies, but the pacing is awkward and the load screens frequent.
First released on the same day as s North American release, Enter the Matrix gives players control of two of the minor characters in that film, and members of the same group of rebels as and Niobe is the Captain of the the fastest ship in the rebel fleet. Ghost is the ship's first mate and weapons guru, and is a deep-thinking, philosophical The game takes place at roughly the same time as the events in The Matrix Reloaded; a character may walk out of a scene in the film, only to walk into a scene in the game. Like the films, the game features firefights, driving, and It also includes a "hacking system" that simulates the ability to into the Matrix by way of a simplified mimicry of exploring and unlocking secrets, weapons, maps, and skills.
Enter the Matrix was designed, like to be an integral part of the Matrix series. Many previous movies have been adapted as games, but in this case, the game expands upon the story told in the films. Enter the Matrix includes two hours of live action footage written and directed specifically for the game by the (and later included as part of "The Ultimate Matrix Collection" on the "The Matrix Reloaded Revisited" DVD). The martial arts moves and in-engine of the game feature actions captured directly from the films' actors and to recreate their unique fighting styles while suspended from wires under the supervision of the series' fight scene choreographer
The player learns that Neo is not the only target of s predilection toward trading kisses for esoteric information; Niobe and Ghost are both put into positions where they must submit to her whims in order to gain critical information that she offers them in return for their favors. Significant also to the continuity of the Matrix universe is the first appearance of actress in the role of the (, the original actress, died of complications related to diabetes early on in the production of both The Matrix Reloaded and The Matrix Revolutions). The game includes a film sequence specifically explaining her change of appearance, as a result of an attack on her by a malevolent character introduced in The Matrix Reloaded, who also appears in the game. Another film sequence reveals that the Merovingian's attack was facilitated by a sacrificial trade with the compassionate program Allowed to occur by the Oracle, the Merovingian acquired the deletion codes for the Oracle's external "shell," and in exchange, he gave Rama-Kandra's daughter her freedom and safety in the despite her lack of purpose in the machine world, though the Oracle foreshadows that Sati will play an important role in both the Matrix and the Real. What role Sati will play is yet to be determined in
The story takes place just moments after short film Niobe, Ghost, and operator Sparks, the crew of the rebel ship Logos, have been charged with retrieving the package dropped off by Upon being jacked in, Niobe or Ghost decide to get the package, which is now at the post office. After fighting his or her way through numerous , Niobe or Ghost finally makes it to the P.O. box room, which is housing the package. However, guards fill the room with tear gas before he or she can leave. Luckily, the character that wasn't chosen by the player appears, and quickly dispatches those responsible, and the chosen player character escapes.
After being picked up by his or her partner, a car chase ensues between the two rebels and the police. With Ghost shooting and Niobe driving, they escape. Unfortunately, succeed in disabling their car, and Niobe and Ghost are forced to make their way across rooftops in order to get away.
Upon viewing s final message to the Logos's crew and discover that the Sentinels are tunneling toward Zion with an army of at least 250,000 Sentinels. Lock then advises Niobe that he wants all of the city's ships to return home as quickly as possible.
In order to inform the rest of the fleet, Niobe and Ghost decide to use the airport's payphones to deliver the message to make tracking harder for the Agents. Before they are able to leave the airport, the contacts them in order for the characters to help save Axel, one of their crew members, who is being held at the airport. Niobe pursues Axel, while Ghost helps Soren and his team escape the Matrix. Niobe gets to Axel, and helps him get off the airborne plane. However, he is intercepted by an Agent, and Ghost gives chase. After Axel makes the vehicle wreck, Niobe and Ghost quickly get him out of the Matrix. Before Niobe uses the hardline to exit, informs her that when the machines attacked Zion the last time the human city lasted only 72 hours.
At this point, the storyline of begins to parallel that of the game. After the meeting, the crews split up into the sewer, and flee the persistent SWAT teams. After helping the crew of the Caduceus, who are to stay behind and await contact from the Oracle, Ghost and Niobe reunite and, with the help of the escape through a door into another hall, containing a multitude of doors.
The Keymaker then presents the two with a key to the Source, and they may give it to Unfortunately, Cain and Abel steal the key, and Niobe and Ghost split up to find it in the Merovingian's . During the search, one of two events happen – if the player is playing as Niobe, Ghost is captured, and is held prisoner by the Merovingian. If the player is playing as Ghost, Niobe is captured, and held by the Merovingian. While looking for his or her partner, Niobe or Ghost encounters Persephone. In Niobe's scenario, after she and the Merovingian's wife share a lesbian kiss, Niobe implies that, despite being with Commander Lock, Niobe is still in love with In Ghost's scenario, Persephone senses unrequited love in Ghost's kiss, stating that it is something that he'll never have, implying that Ghost was in love with Persephone then shows Niobe or Ghost the way to his or her partner. When the player finds the partner, Niobe or Ghost witnesses the Merovingian destroy the key to the Source before he or she secretly frees his or her partner. After a brief battle with Cain and Abel, the two bid farewell to the Keymaker, who is again locked up, and escape. After a car chase with the the rebels escape, jack out, and make their way to Zion.
During their time at Zion, Ghost trains with (while Neo was busy with the Zion citizens) when the arrives, while Lock visits Niobe's room, having a lengthy discussion about Morpheus. It is also revealed that Lock, in an attempt to protect Niobe, told the council that the Logos was too small to make a stand against the machines. Despite this, Niobe, along with Captain Soren of the Vigilant, answers the council's call to bring the Neb back to Zion for a counterattack against the machine army.
Upon finding out from that the Nebuchadnezzar's crew are being chased by the police on the highway, Niobe and Ghost attempt to rescue them. Despite being chased by Agents, they succeed in saving Morpheus from falling from a semi-truck while fighting an Agent.
After a meeting between the Keymaker and the crew of the Neb, Vigilant, and Logos, Niobe and Ghost aid them in reaching the door to the Source by destroying a power plant, knocking out the building's power long enough for Neo, Morpheus, and the Keymaker to reach the door. With Niobe acting as a one-person infantry, and Ghost acting as a sniper, the crew succeeds, overcoming Agents and SWAT teams. Meanwhile, back at Zion, Bane, now under the control of Smith, has sabotaged the entire fleet's plan to counterattack the oncoming Sentinels by setting off the Caduceus's early, knocking out everyone's power, and making the ships vulnerable.
The Logos then receives a call from the Oracle's guardian, requesting that they come at once. Depending on the player's choice of character, either Ghost or Niobe will go to meet Seraph at his teahouse. Upon meeting Seraph, Seraph engages the character in combat. Once Seraph is defeated, one of two events happen based solely upon the current character:
If the player is Niobe (considered as she stated that she met the Oracle in When Niobe arrives, the Oracle, now with a different appearance as a result of an attack on her by the Merovingian, tells her that, when the time comes, she will have to choose whether to help Neo or not. Upon leaving the apartment, numerous copies of Smith begin to chase after her. After being chased through the city, Niobe manages to barely make it out.
If the player is Ghost: When Ghost arrives, he does not recognize the Oracle as a result of her new appearance. In order to regain his trust, the Oracle recalls an event in the past, when Ghost asked the Oracle "if she would ever love him." The Oracle's response is, "As a friend and as a brother" (supporting the implications that Ghost was in love with which Ghost feels grateful for. The Oracle gives an explanation behind the change of her appearance, in which two programs ( and gave the termination codes to the Oracle's shell to the Merovingian. This was done in order to save their child Ghost asks the Oracle why she let it happen, and the Oracle foreshadows that Sati will play an important role that will affect both the Real and the Matrix. Before Ghost leaves, the Oracle asks Ghost if he still loves Trinity, in which Ghost replies, "As much as she loves another," and quotes Nietzsche. Upon leaving the apartment, numerous copies of Smith begin to chase after him. After being chased through the city, Ghost manages to barely make it out.
In both scenes, when Agent Smith appears to Niobe/Ghost in the hallway of doors, he says, "Damn, not who I was looking for." This scene occurs at about the time that Neo, Morpheus, and the Keymaker enter the hallway to find the Source.
After returning, a group of Sentinels begin to chase the Logos through the tunnels, similar to how the Osiris was pursued. Fortunately, the crew manages to turn on its EMP, effectively deactivating the Sentinels, but also stranding themselves in uncharted territory, where they wait to be rescued. From here, the events of The Matrix Revolutions pick up
Facts learned about Rama Kandra, Kamala, and Sati:
Rama Kandra and Kamala were trying to prevent Sati from being deleted by the Machines, and as a result turned to the Merovingian and the Oracle for help. The Merovingian would allow the three programs into the Matrix via in exchange for working under him. The Oracle agreed to take care of Sati, while Rama Kandra and Kamala give the termination codes to the Oracle's shell to the Merovingian. The Oracle allowed this to happen because, despite Sati's lack of purpose, Sati would play an important role that could affect both the Real and the Matrix. Sati's role has not been explained in and has yet to be explained in It has been implied that Sati has the ability to control the weather, and as a result, brought the ire of a program called resulting in her kidnapping.
Aside from and , there are numerous secondary characters in Enter The Matrix.
Sparks — The operator. He gives players tips and information throughout the game.
A program who can absorb human bodies and humanoid programs to make copies of himself. He chases the player through an abandoned skyscraper, and later, Chinatown.
An agent who appears frequently during the game. He is defeated multiple times by means of blowing up his helicopter, and knocking him out of a plane.
Agent Johnson — Another agent with frequent appearances in the game. He was the leader of the upgraded Agent trio in the films.
Agent Thompson — The least-featured Agent in the game, who only appears in cinematics, and the only opportunity to fight him occurs at the end of Niobe's missions at the power plant.
Seraph — A martial arts master who protects the Oracle; he fights Niobe or Ghost once during the events of the game.
One of the members of the rebel group Niobe and Ghost are part of. He is Niobe's ex-boyfriend, and is captain of the Nebuchadnezzar.
Another rebel, she is a good friend of Ghost, referring to him as "dear brother".
The most important rebel. He is "The One".
Axel — A rebel you must rescue from Agent Jackson at the airport, in a plane, and finally after a car chase.
An old man who guides players through certain portions of the game.
An old man who carries multiple wristwatches on his arms. He controls the link between the Matrix and the machine city, and works for the Merovingian.
(A.K.A. "The Frenchman") — A man who has a chateau in the mountains. He has the Keymaker imprisoned. The Merovingian's henchmen are early Matrix programs, and are rumored to be "vampires" and "werewolves".
Wife of the Merovingian. Often betrays him out of catty spite.
Cain and Abel — Two henchmen of the Merovingian. They are encountered by the player in the chateau dungeon.
Vlad — He is the black-clad, pale-skinned leader of the Merovingian's vampires. During the game, he captures Niobe, and locks her in the chateau's attic. Vlad decides not to take Niobe to the Merovingian, for reasons unknown. Niobe breaks free of her ropes and fights Vlad, who is in the next room. After a lengthy fight, Vlad knocks Niobe to the ground and leaves, saying he has better things to do. Vlad and Niobe later fight a second time in Persephone's bedroom. The only difference this time is that Niobe wins, killing Vlad by stabbing him through the heart with a wooden stake.
Cujo — He is the menacing leader of the Merovingian's werewolves. Aside from that, he guards the chateau's dungeon. The player encounters Cujo in a pit in the dungeon. In the end, Cujo dies from impalement upon a wooden stake.— Employees of the Merovingian, who are encountered as the player leaves the chateau. The Twins chase the players down a long tunnel, before they are finally evaded.
Like many other games, Enter the Matrix has cheat codes; these codes are the same for every console version. The cheat codes for Enter the Matrix can be activated, and deactivated, in the Hacking portion of the game, using the "cheat.exe" command.
As is the case with many games, cheat codes are known to make the game unstable, but can be easily deactivated to fix problems caused by their use. In some cases, the programmers have included anti-cheating mechanisms to prevent their use at certain parts of the game. The mechanism manifests itself as a bomb placed at the beginning of a level that will explode and kill your character. However, this can be defeated by activating the
Also, a mode in which the player can use a sword to attack is achieved through a process of hacking. You can also unlock concept art, and have conversations with multiple characters as you make progress through the hacking engine, a mini game resembling a computer terminal.
A CD release of the soundtrack accompanied the video game, with compositions by and
Other musical groups, such as , and are featured in the game and are credited in the game's booklet.
The album jackets for and contain hidden codes for Enter The Matrix (not just the one code given for Infinite Ammo displayed clearly inside the Reloaded jacket). These other codes can be seen almost blending into the pictures from the films.
Despite the heavy hype surrounding the Matrix movie franchise, the game was generally met by mixed reviews from critics. a movie and game review site similar to film's reported that the game had an average mark of 62 out of 100. Two critics from gave it "bad" scores; another later admitted that his "average" score for the game was too high. Mark MacDonald's comments were especially scathing:
"In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix. ... This game is a complete mess, and that's the only thing complete about it."(EGM, August. 2003)
GameSpot listed Enter the Matrix in several of their "Dubious Honors" lists at the end of 2003, including their five most disappointing titles of the yearOne common complaint was that players wanted to play as Neo rather than the films' secondary characters, an issue Shiny Entertainment addressed with their later Matrix game
in his column in described Enter the Matrix as "with celebrity scriptwriters," and said that the films' fluid fight choreography could not be matched by the game's control system, and that the game's centred view, while practical, was not as interesting as the "kinetic of camera angles used in the movies' action scenes. He also expressed other concerns:
"The most worrying new precedent that Enter the Matrix sets, though, with its massively hyped synergy and narrative overlap with Reloaded, is that it seems the film itself has been deliberately made to suffer, to donate some of its lifeblood so that its vampiric brood can feed on it. In Reloaded, Niobe and her crew go to blow up the nuclear power plant, a feat of security bypassing which would presumably require something like a lobby scene squared. Instead, we see nothing until they are already in the control room. Why? Because that's what you get to do in the game instead. The film's sense of rhythm and victory over threat is compromised just so we can bash buttons on our consoles at home. It's as though had cut footage out of so that it could be rendered in blocky in the released by — which remains, actually, a superior film-to-game conversion
Positive comments came from IGN and Nintendo Power, with NP giving it an 82/100 and stating "Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans." IGN's review, while mixed, gave praise to its presentation and sound. They stated that "You can't get much better than having the Wachowski Brothers filming your cutscenes", and "Kudos to the sound team for bringing the movie audio to life in the game. Excellent sound design, and a great score."
Peer Schneider of IGN has also given positive comments, saying that "Things could have been much better with a few more months in development. That said, the story elements and the way the Wachowski Brothers tie together the Matrix movies, the Animatrix shorts, and the game is exceptional. Not being able to slip into the black robes of the movie's principal characters is a bummer, but there's no denying that playing through Enter the Matrix will actually increase your appreciation of the Matrix universe as a whole," and also giving praise to the GCN version, specifically "A big 'thank you' to Atari and Shiny for making sure that Nintendo's little cube didn't get shafted. The GameCube version actually ships on two disks to accommodate all the video and audio content. DPLII, progressive scan, DIVX compression — it's all used to full effect to make sure the GameCube version is as good as it can be."